例:斧、axe、siekiera、出血、bleeding
より多くの結果を表示 →ゲームの仕組み
下の投稿をブラウジングして、その説明、用途、および要件を読む。
生存&健康
After death: recover your equipment without repeating the loss · ENCheck death rules and respawn options first. Then prepare a recovery attempt that addresses the cause of your previous defeat.
Before you start: world settings that change how you play · ENThe same recipe or tactic can behave differently in two worlds. Learn the rules for progression, combat, death and resource renewal before committing to a plan.
Cannot sprint or keep attacking? Check stamina and movement · ENStop spending energy for a moment, check your active effects and look at your backpack. An empty stamina bar, an injury and encumbrance are different problems.
Farming and supplies: production that lasts beyond one harvest · ENA successful first harvest does not establish self-sufficiency. Separate food, replanting supplies and ingredients for other recipes.
Healing step by step: health, bleeding and injuries · ENIdentify the active effect first. Stopping bleeding, restoring health, treating an injury and curing infection are separate jobs.
How to treat an infection · ENUse honey, herbal antibiotics or antibiotics. These treat infection over time; restoring health is a different effect.
Prepare for the next Blood Moon · ENPrepare a fighting position, ammunition, repairs, medical supplies and a way out. The date depends on your world's Blood Moon settings.
Where to get drinking water · ENBoil murky water at a campfire with a cooking pot, or use ready-to-drink supplies you find or buy. Plan a renewable supply before a long trip.
Your first session: what to do and what the words mean · ENYour first goal is to stay alive, find supplies and prepare a place to return to. You do not need to understand every menu or build a fortress immediately.
キャラクターと装備
All 43 Steam achievements and their unlock requirements · ENThe achievement list, hidden objectives, progression thresholds and reasons progress may not count.
Armor sets: Q1-Q6 bonuses and equipment choices · ENCompare all 15 set bonuses and learn when a full set is more useful than mixed pieces.
Backpacks and encumbrance: V3.3 system and V3.4 EXP changes · ENCheck your game branch first. V3.3 introduced equippable backpacks; V3.4 EXP adds search and category filters to backpacks and containers, plus changes to several capacity-related effects.
Damage breakpoints: why a small upgrade can matter more · ENAn upgrade matters when it changes the number of successful hits or reloads you need. A percentage increase in damage does not produce the same percentage reduction in every fight.
Fighting zombies: spacing, variants and target priority · ENKeep an escape route first. Then match attack rhythm to your stamina and choose targets and cover around each enemy's abilities.
Gamestage and lootstage: difficulty and loot progression · ENLearn why another biome changes enemy difficulty and available loot even when your character level stays the same.
How to gain XP quickly · ENQuests, combat, block upgrades or mining? Choose a method that suits your stage of the game, make the most of your bonuses and discover mechanics that can surprise you even after 1,000 hours.
How to repair equipment · ENThe required repair material depends on the item. A repair kit is useful for many items, but is not a universal replacement for every repair resource.
Levels, perks and magazines: what actually unlocks equipment · ENCharacter level, perks, crafting skills and item quality describe different things. Separate them to plan your next useful upgrade.
Which equipment is actually an upgrade? · ENCompare equipment in the same conditions. Damage, attack speed, reload time, stamina use and available ammunition can change the decision.
拠点と生産
Base activity and screamers: why production brings danger · ENWorking devices and certain activities contribute to activity that the world reacts to. As production grows, prepare to detect and deal with approaching enemies.
Building and stability: a home that does not risk everything at once · ENStart with a small shelter and dependable supports. Separate living space, production and defense when losing them together would be too costly.
Electricity: wiring, traps and power failures · ENBuild a simple circuit, total the device demand and find why a trap is not working.
Forges and workstations: from your first craft to a reliable workshop · ENProduction needs an unlocked recipe, the right station, ingredients and sometimes an installed tool. Check the whole chain before collecting materials.
Harvesting, mining and salvage: choose the tool for the result · ENSearching, destroying and dismantling an object can produce different results. Choose the action around the material you need, not just attack speed.
I have the materials but cannot craft · ENCheck the recipe unlock, station, installed tools and ingredient form. Materials alone do not satisfy every recipe requirement.
世界&探検
Dedicated server: configuration, Sandbox and admin commands · ENSelect the correct world, configure rules and learn a safe update procedure with essential admin commands.
Find a location and prepare for a POI · ENUse the map for your actual world. The same building name can occur in different locations on different generated worlds.
Game saves: backup, restore and moving a world · ENProtect characters and buildings before an update. Learn which folders to keep and why the map alone is not enough.
How to get an item: loot, buy or craft it · ENChoose the item and its variant first. Then compare the available acquisition routes instead of searching every building at random.
Loot chance: what repeated attempts really mean · ENA possible item source does not guarantee a successful roll. Compare relevant containers, expedition costs and alternative acquisition routes.
Maps: Navezgane, PREGEN and random worlds · ENChoose a map, understand world seeds and mark places you want to return to.
Multiplayer and crossplay: joining and fixing connection problems · ENConnect PC, PS5 and Xbox Series players, choose compatible settings and diagnose a missing server.
Traders and quests: from accepting a job to collecting the reward · ENAccepting a job, activating it at the location and completing every objective are separate stages. Read the objective list throughout the trip.
Vehicles: from your first bicycle to long-distance expeditions · ENA vehicle shortens transport, but needs components, maintenance and a return plan. Separate final assembly from crafting its parts.