Zombies: health and abilities
Compare zombie types, base health, armor and variants. Open a name for practical combat advice.
HP is the base value. Individual zombies can have a random HP modifier; armor and regeneration also affect how hard they are to kill.

Arlene

Big Mama

Biker

Boe

Bowler

Burnt

Businessman

Charged Wight
- Charged
- 2400 HP · 1650 Base XP

Chuck

Cop
- Normal
- 450 HP · 750 Base XP
- Feral
- 950 HP · 1050 Base XP
- Radiated
- 1700 HP · 1350 Base XP
- Infernal
- 2500 HP · 2400 Base XP
The cop spits at range and can switch to a suicide attack. Use cover against spit. When its warning charge starts, finish it quickly or create distance. Keep it away from vulnerable base structures.

Crawler

Darlene

Demolition
- Normal
- 1200 HP · Physical armor rating: 60% · 1075 Base XP
The Demolition zombie carries a chest charge. Hitting its detonator can start the explosion countdown. Aim away from the button, for example at the head. Once activated, finish it quickly or retreat behind cover away from base supports.

Feral Wight
- Feral
- 1200 HP · 1075 Base XP

Hazmat

Infernal Wight
- Infernal
- 3000 HP · 2600 Base XP

Inmate

Janitor

Joe

Lab Worker

Lumberjack

Marlene

Moe

Mutated
- Normal
- 950 HP · 1000 Base XP
- Feral
- 1200 HP · 1075 Base XP
- Radiated
- 2100 HP · 1375 Base XP
- Charged
- 2500 HP · 1675 Base XP
- Infernal
- 3100 HP · 2700 Base XP
The mutated zombie is dangerous at range thanks to its projectiles. Reposition and use solid cover instead of standing still and trading hits.

Nurse

Party Girl

Radiated Wight
- Radiated
- 2200 HP · 1375 Base XP

Rancher

Screamer
- Normal
- 200 HP · 475 Base XP
- Feral
- 500 HP · 850 Base XP
- Radiated
- 800 HP · 1150 Base XP
- Charged
- 1000 HP · 1450 Base XP
A screamer can call more zombies. Deal with it promptly before the encounter grows. Activity around your base can attract scouts, so watch the surroundings during long work sessions.

Soldier

Spider
- Normal
- 125 HP · 425 Base XP
- Feral
- 500 HP · 850 Base XP
- Radiated
- 800 HP · 1150 Base XP
- Charged
- 1000 HP · 1450 Base XP
- Infernal
- 1600 HP · 1700 Base XP
The spider zombie leaps toward its target. Leave room to dodge and watch for low targets in a crowd. A low obstacle is less reliable than solid, closed cover.

Steve

Thug

Tom Clark

Tourist

Utility Worker
